Today we learned how to operate Adobe Flash CC, learning most of the basic functions (understanding Flash’s workspace, insert frame, insert keyframe, creating motion tween, creating symbol – graphic and movie clip).
This is your Flash CC homepage – You’ll be greeted by this screen. To create a new file, select create new “Action Script 3.0”. This will be most frequently used in this animation class.
Once you’ve created the new file, you’ll see your workspace. Blank space at the middle is your “stage”, where all the things that you want to animate / show on the video is placed. Anything that goes beyond the white rectangle won’t be included in the final output. On your right side you have properties and library panel. Properties will show you the property of any active function that is going on currently, while Library will show you your assets in the video project (the symbols that you can animate). Below it, you can see your “fps” (frame per second) setting. Indonesian broadcast uses 25.00 frame per second as standard (also referred to as PAL), while other countries uses 29.97 fps (also referred to as NTSC). Below your stage you can see your timeline and frame cells. This is what allows you to animate stuffs.
Once you create a circle (using shape tools – most shapes here are similar to the ones available on Illustrator and Photoshop), you can see the properties of your circle (size, color of fill & stroke, etc).
All things that you want to animate have to be converted to symbols before you start adding / moving the frames. You can do this by right clicking on the shape and select “Create Symbol”.
A command box would show up once you click this. You can name the symbol, choose the type of the symbol (Graphic, Movie Clip, Button). We will be most oftenly working with graphic type symbol, although we will also be covering movie clip types.
Now you can see in your library that ‘circle01’ is listed.
By dragging ‘circle01’ from the library to the stage, you have copied the shape. This can be done over and over again. Note that all items that is going to be animated do not just need to become a symbol, but they also need to be placed in their own, individual layer.
You can also create a new symbol by clicking on the button down below, rather than drawing it first and right clicking “Create symbol” as we’ve done earlier.
A blank space will show up once you select create new symbol. Draw your object here, and it’d be automatically registered as the symbol.
You can align the shape youve drawn to the center, right or left.
Place the square in a separate layer. So now you have 2 layers, each consisting of one, individual shape.
To animate your object, you can’t just have it on one frame, so you have to add more frames. Select the timeframe as long as you want the animation to last (or just estimate), and press F5. This is a shortcut to create frames. Now, you can see that the circle layer has frames up to timeframe 25.
As an experiment, make 25 frames for the circle and only 10 for the square.
If you press play now, you can already see a simple animation of the square disappearing at the middle.
You can also move the cells of the square so that it doesn’t start directly at frame 1 but 5. This will give you an appearing – disappearing act from the square.
Using the f6 function, you can slice a frame. Now, even though they are the same shape and in the same layer, they’re actually two different objects.
Let’s create a new layer containing the square symbol, stretch the cells to frame 25, right click on them and select “Create Motion Tween”.
Now, the cells would be colored in blue. Motion tween automatically animate the movements in between keyframes.
You can also change the trajectory in which the object moves by using “Shift Anchor Point” tool.
To produce a final output in form of SWF file, press control(command)+enter.
I didn’t take live-progress screenshots & notes starting from the next exercise because it was getting more overwhelming, navigating between the different workspaces and symbols.
(To be continued)
-bouncing ball exercise
-moving insect exercise
Assignment 1: Street view & moving car
For our assignment, we need to do a street view of a city with a car that moves in and out of the frame. (Of course the background will have to move along too as the car travels forward)
I want to animate a night city, Las Vegas in particular, because the signage are interesting and a city’s nightlife looks better than it is during day time.