ANIMATION TECHNIQUES / Infographic Progress / Week 9 – 13

Week 9

To start this infographic, we have to sketch out a storyboard first so that we may have a clear idea on how the video progresses. My infographic is about how does abuser work, and my approach on this using 2D vector, but the theme & visuals are pretty dark.  I considered using 3D human figure in it (sketched out the storyboard for it as well) but then I scrapped the idea in favor of convenience.








Week 10

This week we were left to our own devices while we worked on making the vectors (and other materials) to our motion graphic.


Screen Shot 2016-09-27 at 1.59.22 PM.png

Because I decided on not using voice over for this motion graphics, I’ve been watching a lot of kinetic typography videos for inspirations on how to make the text explanation roll out interestingly.

(Kinetic Typography) Maroon 5- Maps

Kinetic Type AE

I Will Not Let an Exam Result ….

“To This Day”

What Teacher Makes

The Social Network


Build a City motion graphic

Week 11-12

We drafted our motion graphics and have it reviewed on the timing, composition, sequence.

My comments overall was to make the sequences look less like it is waiting for each other, but instead to welcome the different scenes by overlapping some of the animations. Make sure not to let one scene freeze up totally, always keep in mind to have any kind of movement going on, whether it is the subtle panning of the camera or slight zoom in / out. Some vectors look less detailed than it should’ve been and could use more work. Keep objects within the safe area of screen.


Enter a caption


Title sequence


Week 13 (QC Followup)

I fixed some of the vectors, added more motion to the sequences and played with lighting effects (lighting also contributes to the movements).

The background music was tough to mix because I didn’t start animating with a clear idea of how the soundtrack would be like. I did manage to mix 3 tracks together to create one whole background music for this 2 and a half minutes motion graphic.




(Sounds are from the  original soundtrack of Hakkenden -Touhou Hakken Ibun- composed by Hitomi Kuroishi)


Today we presented our motion graphics. We were given feedbacks by our peers and had to revise the motion graphics accordingly. My feedbacks were on the transition and how some objects are out of the safe area. The feel & atmosphere was already correct, but I had to revise the sizes, some transitions and the text animation choice (the text scramble effect used “WHY ARE PEOPLE SO SUSCEPTIBLE TO ABUSE” wasn’t appropriate on a long sentence and disrupted the timing for the audiences to read it).


ANIMATION TECHNIQUES / After Effects / Term 3, Week 7

This week we were introduced to Adobe After Effects, how to navigate through it and use some of the basic functions & plug-in.

The features are pretty similar with Flash, only with different terms. Unlike Flash, After Effect deals with rasterised, linked images, not vectors. To ensure the files are always linked, it is important to organise each projects into one folder, and creating subfolders for every other components that will be used for the project (images, 3d model, sound effect, etc.)

There are three features when importing a .psd file into After Effects – Import as Footage, Composition, Composition- retain layers. With Footage, you can choose whether to use the layer size (which would be the size of the object placed in the layer), or document size (the canvas size, basically).

A “Composition” in After Effect is like the Movie Clip in Flash. There can be several compositions in a project, and composition inside composition.

To each and every items imported to / created in Ae there are properties. Each of these properties (shown on timeline section when you drag the item into a composition) can be animated, given that they have the little stopwatch icon. To make it animated and not just a raster image, click on the stopwatch icon beside the property that you want to animate. (For example, you want to animate a ball moving from one point to another, then click on the stopwatch beside the property “Position”)

Other than the basic properties, we can add property that we want to animate as well (for example, adding trim path effect, to create an animated handwriting). There are tons of these properties to manipulate and play around with and all of these made realistic animation on Ae possible.


For the last exercise of this class, we are required to create 3d interior with minimum of 4 furnitures/objects. Me and my pair for this task (Feli) decided to do a bathroom interior, referenced from an anime series that we’re currently into.

Progress so far on bathroom modelling

References (Nanase Haruka’s bathroom & laundryroom from Free! anime series)

ANIMATION TECHINIQUES / Cinema 4d – Texturing / Term 3, Week 6

We finally learned how to add texture to our 3d models. With this, we can add texture to our 3d lantern model that we created last week. But before that, we did experiment on texturing simple shapes and saw how reflections on different materials / textures work.

We were explained on how the render view on Cinema 4D is basically a visual illusion – because no object can be seen without lighting, but cinema 4D’s render view assists on viewing the object. By un-checking the “Global Illumination” option, this assist would be turned off and as a result, when no lighting is added, none of the 3d objects can be seen on the render view (even though they can be seen on the workspace). It doesn’t mean that the object are gone- they’re still there, it’s just pitch dark and they need lights to be seen.

To add texture to an object, firstly we need to create the texture. (Create > New material) Then click on the new material twice icon twice – there you can edit the properties of the texture (reflection, luminosity, preset textures). Drag the material icon to your object’s layer and voila! You can do further adjustments by clicking twice on the material icon, or from the properties panel on the right side. There are also scenery that come with the software during installation and you can find them (along with preset textures) in Windows > Content Browser > Preset > Prime > HDRI. Make a “sky” layer and drag your chosen scenery to it. If your object is made to be reflective, you will be able to see the scenery of the room reflected on it. Mine looks like a yellow marble- pretty interesting! Note that reflection will only occur when there are other objects / things to reflect them.

Experiment on making the object transparent (adjust the refraction and brightness on transparency so that the item won’t be completely invisible!). Now the marble looks more like a yellow bubble.

It’s also possible for us to load in .jpeg files to be made as texture. There is also a “render perfect” function especially for spheres – it is to render the sphere exactly round even though the segments are reduced (this is helpful to decrease rendering duration). You can also add “noise” to the texture of the object – this would make the object appear bumpy and rough without actually disfiguring the object. “Displacement” would disfigure the object in its process of creating bumps and grumps (eh), and they’re more dramatic as a result. Note that “displacement” won’t work if you don’t un-check your “render perfect” function, as it would render the sphere to be perfectly smooth no matter how segmented or disfigured it is.

In adding lights, you can also add shadow (soft / hard shadow). There are also different kinds of light (area light, target light, soft box etc.) which allows you to get the lighting effect that you want – to make the model as lifelike & as accurate to the reference as possible.

Finally, we visit our lantern and it’s time to texturise it!

Glass material added, green (moss green?) painted metal for the lantern’s exterior, noise added for some grittiness, lights added (inside the lantern – soft shadow and from above – hard shadow). Hard-wood flooring added.



ANIMATION TECHNIQUES / Cinema 4d / Term 3, Week 5

This week we were introduced to Cinema 4D and the basic functions on how to do 3d modelling.


This is the screen that you’ll be greeted with when you open Cinema 4D (R14) as well as your workspace. On the upper left side is your legend – it keeps track of the items that you have created on the project (much like Flash’s library). When modelling a new object, always make sure that it begins at coordinate 0,0,0 (x,y,z respectively).


These 4 buttons (located on the right left of your workspace) are your navigation tools throughout the entire modelling process in Cinema 4D. On the left is panning button, next to it is zoom in-zoom out button. Following right after it is orbiting button (view surrounding the area – note that orbiting doesn’t change the coordinate of the object, but rotating does). The last button lets you change the view of your workspace – you’ll be greeted with a perspective view, but you can change this to top, right and front view.



Here are some pre-setted simple shapes that you can use and modify in creating your object.


(A supposed ice cream cone and a ship with flat sail??)


Here are tools for you to create vector shapes. You can make them 3D by using the Nurbs functions – Lathe, Extrude, HyperNurbs, Loft, Sweep. Combining simple vector shapes and these functions could create many interesting shapes.

We also practiced on modelling a chess piece (reference picture shown in class on projector screen). The challenge was really to make the 3d model as accurate and precise as the real object – I struggled with creating the curves of the piece and the scaling of each parts.

Step by step process of creating the chess piece & the functions I used to achieve the shapes

Render view (lighting added)


For our exercise we are supposed to make a 3d model of a lantern, as close as possible to the picture that we referenced it from. I’m still working on how to make the smaller details, as well as the frame of the lantern.

Screenshots while modelling the lantern

Lantern reference picture

ANIMATION TECHNIQUES / Assignment Progress / Lebaran Break

Previous progress can be found here


-Sword disappearing sequence changed (used golden glitters instead of yellow rounded vectors)

-Synopsis page “Loading” text added (after the glowing lights animation end, Synopsis will appear)

-Cast and Crew page added (No text yet)

-Contact page added (scenery slideshow as the background), clicking the send button will send you to the “message is delivered” page.


-Homepage sky changed

-Contact background scenery slideshow added, textbox changed to input textbox

-Cast & Crew page completed (background image zooms out, brightness dimmed, and the text rolls down)

-Download page (Wallpaper & Soundtrack button not animated yet)

ANIMATION TECHNIQUES / Buttons + Assignment Progress / Term 3, Week 3

This week on animation class we learned about button type of symbol. We also learned how to insert script, as well as animating the button and giving it functions. While not very extensive, here are some screenshots that I took during the class.

Create a shape with your shape tool. As usual, click right on the shape and select “Convert to Symbol”. Choose the “Button” type and rename it to bt_(number) so that it doesn’t confuse you in the process.
On your timeline, you’ll see “up over down hit”. These determine the button’s response to the cursor. Up means how the button is normally displayed, Over when a cursor hovers above it, Down when it is clicked. Hit is the area that would respond to the cursor click. If you change the Up and Over state into different colors, you can bring the button to the scene, create the .swf file and see how it response to the cursor.


(Left: Over, Right: Up)

Other than changing color you can also change the size, shape, or even add extra animation by converting the button to grahic symbol and animating it in a movie clip.

Adding a chat bubble animation on the Over state of the button.


Placing script so that the buttons have function & clicking it will show you with a new page/scene/animation sequence. (Go to Code Snippets to load the pre-installed scripts)
For this, we use the “Click to go to frame and play” script. (After adding a layer of labelled frames)




Assignment 2

Create an official movie website (animation sequence at the beginning, with 4 buttons which leads to the following pages: Synopsis, Cast & Crew, Download, Contact)


I decided that I’d be making a movie website for Fate/Zero Movie (it is originally a two season anime series) – I’d be making up the sequel movie for the anime series because I’m totally obsessed with the story as well as the animation & visuals throughout the whole series.

Image collected for animating it so far:

I want to have all 5 pages (home page & 4 other pages) begin with a short animation sequence (animation on homepage will be the longest). I’ll try to do this with the jpeg images, not vectors because I want them to look realistic, but if it doesn’t turn out well then I’ll be doing the vector artworks to be animated.


Homepage animation sequence (draft)

-Sword disappearing w/ yellow lights sequence needs to be improved (somehow)

-Text transition to orange sky needs to be smoother

Synopsis page
Synopsis page (Moving / zoomed in white lights)


-Title of m0vie added to homepage

-Synopsis button added

-When clicked, it leads to the Synopsis page (Synopsis text not placed yet)

ANIMATION TECHNIQUES / Assignment Progress / Term 3, Week 2



Vector work

Current animation: Sun goes down, moon goes up, lights turn on in between, flickering star lights (done with movie clip). Timing needs to be fixed, background / sky need sto be changed


Working on more vectors, car vector not done yet.


-Building colors daytime not fixed yet (find reference)

-Sky background daytime not done yet

-Car vector still not done yet

-More buildings & signage needed

25/06/2016 00.41

-McDonald compound not finished yet

-More buildings (landmark imitations in LV?)

27/06/2016 (Updated on 28/06/2016)

Animated car (in-out of the frame) with fast-forwarded morning to night scenery, and blinking lights

Animated car (in-out of the frame) with panned background (not animated)



ANIMATION TECHNIQUES / Animating on Flash / Term 3, Week 2

Today we learned how to operate Adobe Flash CC, learning most of the basic functions (understanding Flash’s workspace, insert frame, insert keyframe, creating motion tween, creating symbol – graphic and movie clip).

This is your Flash CC homepage – You’ll be greeted by this screen. To create a new file, select create new “Action Script 3.0”. This will be most frequently used in this animation class.
rules and standards
Once you’ve created the new file, you’ll see your workspace. Blank space at the middle is your “stage”, where all the things that you want to animate / show on the video is placed. Anything that goes beyond the white rectangle won’t be included in the final output. On your right side you have properties and library panel. Properties will show you the property of any active function that is going on currently, while Library will show you your assets in the video project (the symbols that you can animate). Below it, you can see your “fps” (frame per second) setting. Indonesian broadcast uses 25.00 frame per second as standard (also referred to as PAL), while other countries uses 29.97 fps (also referred to as NTSC). Below your stage you can see your timeline and frame cells. This is what allows you to animate stuffs.
Once you create a circle (using shape tools – most shapes here are similar to the ones available on Illustrator and Photoshop), you can see the properties of your circle (size, color of fill & stroke, etc).
crcl s
All things that you want to animate have to be converted to symbols before you start adding / moving the frames. You can do this by right clicking on the shape and select “Create Symbol”.
crcl sym
A command box would show up once you click this. You can name the symbol, choose the type of the symbol (Graphic, Movie Clip, Button). We will be most oftenly working with graphic type symbol, although we will also be covering movie clip types.
crcl cast
Now you can see in your library that ‘circle01’ is listed.
crcl cast copy
By dragging ‘circle01’ from the library to the stage, you have copied the shape. This can be done over and over again. Note that all items that is going to be animated do not just need to become a symbol, but they also need to be placed in their own, individual layer.
crcl create from symbol directly
You can also create a new symbol by clicking on the button down below, rather than drawing it first and right clicking “Create symbol” as we’ve done earlier.
crcl square scene
A blank space will show up once you select create new symbol. Draw your object here, and it’d be automatically registered as the symbol.
crcl square scene align
You can align the shape youve drawn to the center, right or left.
crcl square scene layer
Place the square in a separate layer. So now you have 2 layers, each consisting of one, individual shape.
crcl f5
To animate your object, you can’t just have it on one frame, so you have to add more frames. Select the timeframe as long as you want the animation to last (or just estimate), and press F5. This is a shortcut to create frames. Now, you can see that the circle layer has frames up to timeframe 25.
crcl frame
As an experiment, make 25 frames for the circle and only 10 for the square.
crcl frame5
If you press play now, you can already see a simple animation of the square disappearing at the middle.
crcl ctrl panjangin frame
You can also move the cells of the square so that it doesn’t start directly at frame 1 but 5. This will give you an appearing – disappearing act from the square.
crcl f6 slice
Using the f6 function, you can slice a frame. Now, even though they are the same shape and in the same layer, they’re actually two different objects.
right click
Let’s create a new layer containing the square symbol, stretch the cells to frame 25, right click on them and select “Create Motion Tween”.
right click motion tween keyfrme
Now, the cells would be colored in blue. Motion tween automatically animate the movements in between keyframes.

right click motion tween moveright click motion tween size

right click motion tween anchor pt
You can also change the trajectory in which the object moves by using “Shift Anchor Point” tool.
To produce a final output in form of SWF file, press control(command)+enter.

I didn’t take live-progress screenshots & notes starting from the next exercise because it was getting more overwhelming, navigating between the different workspaces and symbols.

(To be continued)

-bouncing ball exercise

-moving insect exercise

Assignment 1: Street view & moving car

For our assignment, we need to do a street view of a city with a car that moves in and out of the frame. (Of course the background will have to move along too as the car travels forward)

I want to animate a night city, Las Vegas in particular, because the signage are interesting and a city’s nightlife looks better than it is during day time.